![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiplvPZyZKdoYnryxQ_zDlyKqZIX_cJ_doaXv05WHyGj6uAh_DLJPb3YooaF_YO5Pf7Syodx-m9GycGYb-3o-YME8cgNqA6a6IaxtJtKenI0Nyrk4BYxcC90xcT3HQTl9hZpfEA4aUQp3sS/s320/untitled_by_rainbowzebra93-d5uyssm.jpg)
What I like about this is the long flowing ghost, it also led me to the idea of using some form of black mesh to build a very 3 dimensional form, the leave lots of gaps in the cheese cloth to give the impression of a very hollow ghost. Kinda like a previous ghost I built, but with more voids to give the impression of something hollow.
The second idea is for an animated ghost with more of an emphasis on the sculpture than I usually do, and with different animation using a lot of cams with a deer motor. After all, it is a $20 prop contest, and you can make a lot of cams with scrap wood. The basic movement is based on one of my all time favorites, the Green Ghost from Scooby Doo. I would try some ideas I have had to build a very detailed armature from paper mache, give it a basic posture like in the Scooby Doo ghost, and then animate it as much as I can using a deer motor. Another image I want to incorporate is by (Divinity II: Ego Draconis Art & Pictures)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYFOZMPqsAweteAFvaNVavD-P44KbSI1LWAOiYC3mQgS3B3VCyDECMbrxL_149vYj9FhGb47hpEr03heEuSZmwSj-6MAPmdTsPSIpSCnqAQa-_dp60Sg3MnLqEU7GCbYqjqRMeCpvPkT0p/s320/d2-ghost.jpg)
Great poost thankyou
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